Michael James Ploof
Michael was born during a blizzard in the late 70's. He grew up in the Northern NY Boonies. Luckily he had no cable TV, but he did possess the power to turn an ordinary stick into anything imaginable. He spent his first decade of life fighting monsters, aliens, and Sith lords. Having been unsuccessfully taught how to sit down, shut up, get in line, and raise his hand to pee, he quit school the first day of his senior year of high school. Along with his band members and girlfriend, Michael took a greyhound bus to California, something he had always dreamed of doing. After nine months and many crazy experiences and soup kitchens later, he and his girlfriend returned to NY with a baby on the way. Joining the workforce with blue hair and no education that mattered to the "real world trolls" he began to work toward supporting his new family. Three years later the family grew with the addition of a baby girl. Michael spent 14 years at a Casino being the best poker dealer in NY, and later as the best boss in the world. (Hey man, I'm just repeating what they say). He has recently quit his day job to focus on writing full-time. Michael is still married to his high school sweetheart.
His hobbies include reading, cooking, gardening, researching the spiritual and mental enslavement of his fellow humans, working out, playing guitar, bass, and drums. He is patiently waiting for the world to take the red pill.
Above all else, Michael enjoys beating the odds.
For updates on future Legends of Agora books or to join the mailing list, visit www.whillofagora.com.
His hobbies include reading, cooking, gardening, researching the spiritual and mental enslavement of his fellow humans, working out, playing guitar, bass, and drums. He is patiently waiting for the world to take the red pill.
Above all else, Michael enjoys beating the odds.
For updates on future Legends of Agora books or to join the mailing list, visit www.whillofagora.com.
Whill of Agora
Every so often, an epic adventure emerges that makes the blood surge, the spine tingle, and the heart smile page after exhilarating page. Such is Whill of Agora, Michael James Ploof’s action-packed fantasy that visits strange new lands as it unveils how one exceptional young man named Whill makes full use of fierce wits, superior skills, and relentless will to help defend the land of Agora from the monstrous Draggard. With plenty of drama and action packed battle scenes, Whill of Agora will enthrall anyone on the quest for great adventure, good times, and an infectiously optimistic outlook on even the darkest and most dangerous of days.
It is the year 5170 in the land Agora, where humans, dwarves, and elves have existed in peace for centuries. Now, however, the human King Addakon has invaded and waged war on neighboring Isladon. The once peaceful Kingdoms of Agora are on the brink of continental war. The Dark Elf Eadon, Addakon's master, and his army of Dragon-Elf crossbreeds, the Draggard, threaten to conquer all kingdoms. The final hour has arrived. Enter young Whill, a nineteen-year-old ranger with battle savvy and untapped abilities. Having spent years roaming Agora and training with his mentor Abram, Whill has become a bright intellectual and a master of combat. What he seeks most, however, is the identity of his birth parents. Instead, he finds a tumultuous terrain and a prophecy placing him in the center of the struggle. Along the way, Whill encounters an equally inspired group of companions that are matched in skill and mission. These include Rhunis the Dragon Slayer, the young Tarren, the fearless Dwarf Roakore, the beguiling warrior Elf Avriel, and the powerful Zerafin. As Whill joins forces, he forges bonds far mightier than their escalating travails. With high adventure and fierce friendship, Whill of Agora will capture your imagination and grip your heart during every super-charged escapade that Agora’s bold and grinning brotherhood embraces. |
A Quest of Kings (Book 2 Whill of Agora)
Epic Fantasy
It has been six months since the reclamation of the Ro'Sar Mountains and the liberation of Isladon. The lands of Agora are plagued by the hordes of Draggard which poured from the mountains during the reclamation. Eadon's Draggard scourge ravishes the land, sending all nations into chaos, dividing the Kingdoms and their people.The Dark Elf Eadon himself sits upon the thrown of Uthen-Arden, impersonating the fallen King Addakon. As King, Eadon has wrought war, famine, and plague upon the Kingdom. As the Dwarves hole up in their mountains, protecting their borders and guarding their treasures, the elves remain silent to Agora's plight. The Sun Elf Zerafin has returned in shame to his people with his sister's comatose body, her soul a captive of Eadon. Roakore has become King of the Ro'Sar Mountains and freed his father's spirit, his clan has rebuilt the great Kingdom. Abram and Rhunis continue their search within the Uthen-Arden capital city of Del'Oradon, for any clue that Whill remains alive. A Quest of Kings plunges readers into a vast and in depth world of magic, monsters and mayhem, rich in history and culture, where Humans, Dwarves and Elves have managed to live in harmony for centuries. It is a tale of friendship, love, honor, and courage in the face of deception, power, darkness and war. |
A Song of Swords (Whill of Agora Book 3)
Epic Fantasy
Upon the frozen fields of Volnoss a strange rift has appeared. Eadon's legions have gathered; the final invasion of Agora draws near. Bound by his vow of fealty, Dirk Blackthorn finds himself at Eadon's side. His first mission; kill the entire royal family of Eldalon, leave none of Whill's kin alive. Deep within the heart of the Mountains Ro'Sar, King Roakore prepares to travel to Elladrindellia and reunite the boy Tarren with Whill. He hopes also to have the ancient dwarven tome, The Book of Ky'Dren, translated. And he trusts none but Whill to do it. Aurora prepares to face the self-proclaimed Chief of the Seven, Icethorn of Dragon Tribe. She no longer feels Eadon's power coursing through her; she begins to dare hope that she is free of the dark elf. But a pledge of fealty to Eadon is not made lightly. Avriel remains trapped within the body of the white dragon. Neither the elder elves nor Whill with his great power can find a way to return her to her body. With the racial memories of her dragon line clear in her mind, she begins to lose hold of her elven self. Whill has found the ancient elven blade of legend, Adromida. Finally he has made it to Elladrindellia, and his training with the elves has begun. Although he is safe for the time being from the reach of Eadon, a new threat arises that may prove his greatest challenge yet. He soon realizes that his greatest enemy may not be the dark elf lord, but he himself. |
A Crown of War: Whill of Agora book 4
Fantasy, coming of age, sword & sorcery
A Crown of War, the conclusion to the Amazon best-selling fantasy series, Whill of Agora. Eadon’s dark armies have descended upon Agora. Rifts within the kingdoms of humans, dwarves, and elves, have unleashed hordes of draggard and dark elves. Although The Other has destroyed the rifts, Whill and his friends are now trapped far across the ocean in Drindellia. Whill must find a way to overcome his alter ego, and ultimately, the Dark Elf Eadon. The ancient elf Kellallea claims that Whill need only hand over the power of Adromida to her, and Agora shall know peace. He has successfully united the races against the dark elves, but is it too late? Dirk Blackthorn has finally been reunited with his long lost Krentz, they are free of Eadon once and for all, free to live the life they choose. Dirk urges that they go far away from Agora, believing that Eadon will succeed. Krentz, however, has set her sights on thwarting her father’s plans. Roakore is far from his mountain kingdom of Ro’Sar, a kingdom he believes is in dire peril. As he and his companions fight to find a way back to Agora, Roakore struggles with the doubts planted by the Book of Ky’Dren. Soon he will discover something of such magnitude that it will change his life forever. Aurora Snowfell stands upon the brink. Torn by loyalty and the promise of power, she must choose between the future of her people and her very soul. |
Talon: The Windwalker Archive Book 1
Fantasy, coming of age, sword and sorcery
They call him Plagueborn... On the frozen Barbarian island of Volnoss, survival means strength. Only the strongest and tallest shall be named Vald. Like their harsh unforgiving homeland, they allow no weakness. Those who do not meet the measure are declared Skomm, and condemned to a life of slavery. They call him Throwback... Born two months premature during the Frozen Plague, raised by his grandmother, and rejected by his father, he is allowed to live among the mighty Vald until the day of his measure. A day fast approaching. They call him Skomm... He must somehow survive a cold world of giants, and a twisted culture of discrimination, cruelty, and injustice. Despised for his size and weakness, shunned by his peers, and beaten by bullies, he knows no friend but a timber wolf pup named Chief. They call him by many names… Legend will call him TALON WINDWALKER. Set two hundred years before the events of Whill of Agora, TALON, Book #1 of the Windwalker Archive, reveals the origins of Dirk Blackthorn’s spirit wolf, Chief. Talon is a coming of age tale rich with magic, culture, friendship and lore. It is a fast-paced race against time; an underdog story wrought with action and adventure. Fans of the Legends of Agora books will be introduced to unforgettable new characters, and revisit a few old friends. Although Talon takes place chronologically before Whill of Agora, it can be read before or after. |
Sea Queen: The Windwalker Archive Book 2
Fantasy, Coming of Age, Sword & Sorcery
After a lifetime of abuse at the hands of the murderous Vald, Talon Windwalker is finally free. He sets out across the sea in search of Akkeri, with his spirit wolf Chief at his side. Talon may have escaped the injustices of the barbarian island, but he cannot escape what he is—a Skomm runaway. Hunted, he must thwart his pursuers while searching for his lost love. After joining up with a group of fellow runaways wanted for killing their master’s guard, Talon discovers clues to Akkeri’s whereabouts. His quest leads him across the foreign landscape of Agora, and onto a slave ship holding hundreds of his fellow Skomm. With Chief at his side, and the elven ring Kyrr, Talon finally has the power to destroy his oppressors. But power comes at great cost. The lure of his magical trinkets gains him the attention of those who would take it for themselves. He begins to realize that with such power, he has a responsibility to help his oppressed people. However, in doing so, he may lose the only lead he has to finding Akkeri. Talon Windwalker wants only a quiet life—if only he could escape the shadow of his own legend. Set two hundred years before the events of Whill of Agora, TALON, Book #1 of the Windwalker Archive, reveals the origins of Dirk Blackthorn’s spirit wolf, Chief. The Windwalker Archive is a coming of age tale rich with magic, culture, friendship and lore. It is a fast-paced race against time; an underdog story wrought with action and adventure. Fans of the Legends of Agora books will be introduced to unforgettable new characters, and revisit a few old friends. Although Talon takes place chronologically before Whill of Agora, it can be read before or after. |
Afterworld: The Orion Rezner Chronicles Book 1
Urban Fantasy, Occult, Wizards & Witches, Paranormal
From the Author of the Amazon Best-selling Fantasy series Legends of Agora. Seven years have passed since the Culling of 2033 which killed most of the world's population. Vampires, werewolves, and demons have begun to emerge from the shadows, and they are hungry. Boston, one of the last vestiges of humanity, is protected by a spell shield created by the Wizard Council. The shield is the only thing keeping the city safe. Having studied the Craft for two years at Harvard Witchcraft and Wizardry, Orion Rezner embarks on his final rite of passage. But his first mission outside the city walls forces him to make choices he wasn’t prepared for. Narrowly avoiding possession by an ancient demon, he learns of a plot to destroy the spell shield and expose its survivors to the horrors outside. Suspected by the wizard council of having been compromised by the encounter, Orion is unable to convince them of the danger. With the help of his closest friends and ghostly mentor, Orion sets out on a desperate quest to thwart the demon's plan any way he can--before it's too late to save the city. |