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A. W. Di Marzio

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The author began his career as an electrical engineer in an era when engineering meant big transformers, capacitors for railway systems, and IBM mainframes running on punch cards and Fortran. The Internet and artificial intelligence existed only in science fiction—which was exactly where his imagination felt most at home.

Science fiction has been his lifelong companion. From childhood he devoured the works of the genre's pioneers—Jules Verne, H.G. Wells, Isaac Asimov, Arthur C. Clarke, and Ray Bradbury. These writers taught him that the best science fiction is never really about technology—it is about what it means to be human.
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A series of promotions carried him through R&D and up the ranks of corporate America, where he quickly discovered he had no talent whatsoever for office politics. He resigned, bought a retail business in the quiet Connecticut town of Guilford, and never looked back. Over the years he built several small businesses—desktop publishing, web design and development, videography. He has made time to become an FAA-certified drone pilot. He likes to follow the technology food chain.
He has always enjoyed writing—technical reports, business articles, and the occasional magazine piece—but it was his girlfriend who encouraged him to try fiction. He started small: fantastical short stories about mice running amok in the house, then a novelette about sentient computers. One novel followed, then another, and then several more as his imagination proved to have considerable depth and no particular interest in staying quiet.

The Corfinio Token: Journey of the Three

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​Fantasy, Cross Genre Fiction, Science Fiction

Three powerful Tokens from an unknown origin have been accidentally sent to our world. They have laid dormant for centuries waiting for the ‘chosen’ to find them. When all three are combined, the magic that can be released has not been fathomed. Individually they have some limited magics which have been utilized and passed along in mystic rituals during the ages. Now lost and forgotten in scattered temples they are discovered one by one.

Three people have found each other and the Tokens. Through misadventures and mysterious visits to an unknow world, they become aware of their mission. They must learn a Sending ritual before a darkness, seeping from its imprisonment in the void escapes. To protect them during the Sending ritual they make friends with an Italian witch, a strega who supplies the missing magics of protection.

Join the Journey of the Three as they explore the world of the Tokens. 
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The 5 Tenets: Journey of the Four

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​Fantasy, Cross Genre Fiction, Science Fiction

On the outskirts of Rome, four witches, three newly awakened magic users, and one muggle set out to help a friend.

Lou, an antiques dealer, bought the contents of an old house but something inside won’t let him in. A powerful magical presence guards the property, and not even seasoned witches can get through.

When the untrained magic users brute-force their way past the threshold and up to the second floor, they discover the source: a mysterious, frightened object radiating ancient power, and consciousness. It doesn’t know where it is. Or why it exists.

They gently convince it to come home with them. The entity slowly reveals its secrets and at its heart lies The 5 Tenets: a message not just from another world, but perhaps from the beginning of existence itself.

As their journey unfolds, the group is drawn into puzzles, alien landscapes, and concepts as old as time. Unraveling the ancient language takes them to worlds that have a mind of their own, and a bit of humor.

Join Marcus, Barb, Susan, and Mario as they navigate magic, mischief, and meaning in a tale where nothing is what it seems

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​The Scarab Amulet

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​Fantasy, Cross Genre Fiction, Science Fiction

​A four-thousand-year-old Scarab Amulet leads our intrepid adventurers on an undertaking to impersonate ancient Egyptians. Their quest is to travel back to the Middle Kingdom of Egypt and solve a crime in process. A magical scarab amulet in the present day is being called back to its origins by corrupt priest magicians of the Pharaoh.

The team of three magic users and one muggle are joined by an Egyptologist and a friendly witch. Travel with this motley crew as they encounter magic, crime and life in ancient Egypt.

Challenges emerge as they create identities to blend into the culture of Middle Kingdom Egypt. No clothing has survived for them to clone. Money per se did not exist. Their plan is to travel to ancient Egypt with nothing more than an educated guess and their wits. But then, there are magic users and a witch.  

Posing as travelers from Napata, a city in lower Egypt, they travel to Ankh-Tawy, modern day Memphis. They are saved from discovery by a scribe who suspects their duplicity and befriends them.
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The Spider and the Sword

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​Fantasy, Cross Genre Fiction, Science Fiction

An antique shop. A golden spider. A sword yet to be forged. World order to be upended—a journey to begin.

Two worlds of magic clash when intersecting spells set catastrophic events in motion. One Molecular Scientist, one interdimensional hop too many, captured on a world of magic—what to do with a muggle?

Marcus and friends are asked one simple favor: get a gold spider out of a glass globe—for the money. They discover that the spider is not what it seems and is a key to a world of magic and simplicity.

A sword entwined with magic and witchcraft must be forged—its true purpose is unknown. Enter these worlds of strange beings, deceit among mages, the wisdom of elders, and societal norms questioned.

A story of science, magic, witchcraft and muggles as they discover the worlds that entwine them.

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Wrinkles in the Sky

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​Fantasy, Cross Genre Fiction, Science Fiction

​In a quiet town outside Rome, Marcus and his friends have grown used to magic, mayhem, and the occasional interdimensional crisis. But this time the threat isn't a rival sorcerer or a wayward artifact—it's a wrinkle in the heavens themselves, spreading slowly across the worlds they've come to know.

The search for answers will take them from a sand-scoured desert of tall, birdlike guardians to the horse trails of a matriarchal warrior world, to the fireside stories of a village of gentle, furred beings with an electrum god.

But the deepest mystery lies hidden beneath a steelite dome—a forgotten digital server, long dormant, waiting to wake. A sentient archivist stirs it with an accidental discovery that will shatter everything their civilization believes about its own beginning.

The Wrinkles in the Sky is a story of first contact, ancient secrets, and reaching for a creator who may, or may not be listening.
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